Internal: Component constructor
type of the component. Ex. "TransformComponent"
Owning entity. Entity only passed when wrapping existing entity.
Coefficients that specifies the projection.
Render wireframe box that outlines texture position in world.
Specifies the upper-right corner of the domain. Values in domain units.
Specifies the lower-left corner of the domain. Values in domain units.
Specifies the upper-right corner of the domain that is mapped.
Specifies the lower-left corner of the domain that is mapped.
Elevation of map to be used for culling and lod'ing. Keep as precise as possible.
Which atlas this is when a material has multiple atlases.
Internal flag set if component is a Cogs Core component.
Materials that use this atlas.
Maximum number of tiles to use simultaneously.
Maximum level to use.
Minimum level to use.
Minimum delay before retrying a failed fetch in seconds. The delay will double with each successive failed fetch attempt for a tile. Set to zero to disable.
Path to tile hierarcy root.
Projection to use.
Restrict visible tiles to the interval between near and far, otherwise all tiles from eye to the inifinity is considered visible.
Time before timing out a fetch, in seconds. Set to zero to disable.
Specifies how big a texel should ideally be if screen has size 1.
Gets the optional owning entity
Component name == type. For compatibility
Gets the type of the component. Ex. "TransformComponent", "SceneComponent" etc.
StaticcreateInternal: Creates a new component of the given type (name). Component is wrapped when adding to an entity.
Type of the component. Ex. "TransformComponent"
Created Cogs.js component.
Staticwrap
Manage a texture atlas that can be accessed in materials See TexAtlas.md for a thorough description.