@kognifai/cogsengine
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    Class SubMeshRenderComponent

    Renders a mesh with flexible submesh usage.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    drawOrder: number

    Draw order within a render bucke. Useful to control transparency overdraw. This value will be overriden by the material's draworder if that is nonzero.

    isTyped: boolean

    Internal flag set if component is a Cogs Core component.

    Layer mask used to determine visibility for a given camera viewport. The layer mask is combined with that of the camera. The resulting value can then be combined with the result of isVisible() to form a final visibility value.

    materials: MaterialInstance[]

    Materials used to render individual sub-meshes.

    objectId: number

    Object identifier passed to rendering commands.

    renderFlags: RenderFlags

    Render flags used to control rendering behavior.

    subMesh: number

    Sub mesh index.

    Accessors

    • get entity(): Entity

      Gets the optional owning entity

      Returns Entity

    • set entity(entity: Entity): void

      Internal: set owning entity.

      Parameters

      Returns void

    • get name(): string

      Component name == type. For compatibility

      Returns string

    • get type(): string

      Gets the type of the component. Ex. "TransformComponent", "SceneComponent" etc.

      Returns string

    Methods

    • Internal: Creates a new component of the given type (name). Component is wrapped when adding to an entity.

      Parameters

      • type: string

        Type of the component. Ex. "TransformComponent"

      Returns Component

      Created Cogs.js component.

    • Internal: Creates a new component being wrapped as an existing member of the entity

      Parameters

      • type: string

        Type of the component. Ex. "TransformComponent"

      • entity: Entity

        The owning entity

      Returns Component

      Created Cogs.js component.