@kognifai/cogsengine
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    Class TextureResource

    Defined Resource storing Texture Handle. Used by the

    Resources class.

    Created by: Cogs.Resources.loadTexture*(..) Release using: TextureResource.release()

    Hierarchy (View Summary)

    Index

    Properties

    idGLES: number
    idRenderBufferWebGL: WebGLRenderbuffer
    idWebGL: WebGLTexture

    Accessors

    • get bridge(): Bridge

      Internal bridge access

      Returns Bridge

    • get id(): number

      Gets the COGS resource ID of the Resource

      Returns number

      resource ID

    • get isReleased(): boolean

      Returns flag marking if resource is released

      Returns boolean

    • get name(): string

      Gets the optional name

      Returns string

      name of the resource

    • get runtime(): Runtime

      Internal runtime access

      Returns Runtime

    Methods

    • Compare two Cogs Resource types for equality.

      Parameters

      Returns boolean

      True if same Resource class type & ID and belongs to same Cogs instance.

    • Compare two Cogs Resource types for equality.

      Parameters

      Returns boolean

      True if same Resource class type & ID and belongs to same Cogs instance.

    • Internal release cleanup

      Returns void

    • Release TextureResource resources after use.

      Returns void

    • Log error message

      Parameters

      • message: string

      Returns void

    • Release to free resources after use. Also release local handle after creating resource and passing to Cogs.

      Returns void

      const model = runtime.ModelEntity.create("Model");
      const modelResource: runtime.resources.loadModel(modelPath);
      model.modelComponent.model = modelResource;
      modelResource.release(); // ModelComponent now sole owner

      internalRelease for actual release.