@kognifai/cogsengine
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    Drawing {#drawing}

    Before drawing, all state must be set up as desired in the current context. See Pipeline Setup for more information.

    #include 
    
    {
        ...
    
        // Get a pointer to the immediate context used to issue commands to the graphics device.
        auto context = device->getImmediateContext();
        
        // Draw a single triangle, pulling three vertexes from our currently bound vertex buffer, mapping
        // the data in the vertex buffer into our currently set effect using the current input layout.
        context->draw(PrimitiveType::TriangleList, 0, 3);
        
        ...
    }