@kognifai/cogsengine
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    Function orthoNO

    • Generates a orthogonal projection matrix with the given bounds. The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1], which matches WebGL/OpenGL's clip volume.

      Parameters

      • out: mat4

        mat4 frustum matrix will be written into

      • left: number

        Left bound of the frustum

      • right: number

        Right bound of the frustum

      • bottom: number

        Bottom bound of the frustum

      • top: number

        Top bound of the frustum

      • near: number

        Near bound of the frustum

      • far: number

        Far bound of the frustum

      Returns mat4

      out